This game was really fun! I enjoy playing RPGs, and the dialogue was endearing enough that I found myself laughing at the self-aware dialogue. I also really liked the character art, sprites, and the 3D environment. I do wish there was somewhat more consistency when finding clues because I found out that Akira was moving away, but when I checked out her empty house, Mike still thought that she might have been murdered. Just a little nitpick as it wasn't really that big of a deal. I hope for more puzzles in future chapters because it will help sell the detective aspect even more. I also really enjoyed the voice acting as well! It definitely helped keep the game interesting even during the long exposition scenes. The ending scene has me definitely wanting more chapters in the future. Overall, solid detective game with fun characters!
Thank you for your comment! I'm glad to hear you enjoyed the game and found it endearing! And thank you for noting the lack of consistency. I hope to improve on these nonlinear narratives as I continue working on Reversed, that way, it is more consistent!
I had a good time with this game! I liked the animation contrast between the 3d world and the 2d characters. Walking into different buildings and searching for clues is a pretty cool mechanic. I also really liked the voice acting, the lines are delivered humanly and reasonably without sounding too extra or emotionless. The dialogue system between the main character and the other fictional characters works very well too, where I feel that each question, I ask gets a good response from the other character. Overall, it is a good detective game with nice quality graphics and a good number of interactable areas.
Thank you so much for your comment! I'm glad you liked the dialogue and the voice acting :) Those were some of my favorite parts to work on for this game!
This game was a lot of fun for me! The idea is fascinating, and I enjoyed the mechanics of traveling the city. Exploring buildings and looking for clues in desks brought variety and participation to the gameplay. While the ability to enter some structures is entertaining.
I very much enjoyed this game. I think the concept is great and the way you move around the streets is a good mechanic. In addition, the ability to go inside some buildings and be able to examine desks and such for clues to solve the problem is very well made. I think one thing that could help is that if you were allowed to go into every building to explore to maybe add a red herring or just have nothing inside. Some things I would simplify though would be the intro cutscenes/dialogue. It was a little too long and I found myself losing interest, and that also goes for some of the dialogues in the game play as well. The game component of seeing the clues and things you have obtained was great, and should not be changed for now. I also, I think the ability to choose which questions to ask the npc character was great and added more randomness for the character. Overall the game was good, but something that needs to be changed is shortening the dialogue to keep the player more engaged, and also to have more buildings/things to look at.
Thank you so much for playing the game and for your insightful feedback! I definitely like the idea of adding a few more spaces for players to explore, and I hope to expand the world of Reversed even more in either future updates or future chapters for the game. And yes haha, the dialogue is definitely long and is something I am hoping to improve on! When it comes to solo projects, I tend to just have fun with the dialogue because the only limit is myself and the time I have for the project, but I do understand that long dialogue scenes are not for everyone. Thank you once again for taking the time to review my game! :)
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This game was really fun! I enjoy playing RPGs, and the dialogue was endearing enough that I found myself laughing at the self-aware dialogue. I also really liked the character art, sprites, and the 3D environment. I do wish there was somewhat more consistency when finding clues because I found out that Akira was moving away, but when I checked out her empty house, Mike still thought that she might have been murdered. Just a little nitpick as it wasn't really that big of a deal. I hope for more puzzles in future chapters because it will help sell the detective aspect even more. I also really enjoyed the voice acting as well! It definitely helped keep the game interesting even during the long exposition scenes. The ending scene has me definitely wanting more chapters in the future. Overall, solid detective game with fun characters!
Thank you for your comment! I'm glad to hear you enjoyed the game and found it endearing! And thank you for noting the lack of consistency. I hope to improve on these nonlinear narratives as I continue working on Reversed, that way, it is more consistent!
I had a good time with this game! I liked the animation contrast between the 3d world and the 2d characters. Walking into different buildings and searching for clues is a pretty cool mechanic. I also really liked the voice acting, the lines are delivered humanly and reasonably without sounding too extra or emotionless. The dialogue system between the main character and the other fictional characters works very well too, where I feel that each question, I ask gets a good response from the other character. Overall, it is a good detective game with nice quality graphics and a good number of interactable areas.
Thank you so much for your comment! I'm glad you liked the dialogue and the voice acting :) Those were some of my favorite parts to work on for this game!
This game was a lot of fun for me! The idea is fascinating, and I enjoyed the mechanics of traveling the city. Exploring buildings and looking for clues in desks brought variety and participation to the gameplay. While the ability to enter some structures is entertaining.
Thank you for your comment! I'm glad you found the game fun! :)
I very much enjoyed this game. I think the concept is great and the way you move around the streets is a good mechanic. In addition, the ability to go inside some buildings and be able to examine desks and such for clues to solve the problem is very well made. I think one thing that could help is that if you were allowed to go into every building to explore to maybe add a red herring or just have nothing inside. Some things I would simplify though would be the intro cutscenes/dialogue. It was a little too long and I found myself losing interest, and that also goes for some of the dialogues in the game play as well. The game component of seeing the clues and things you have obtained was great, and should not be changed for now. I also, I think the ability to choose which questions to ask the npc character was great and added more randomness for the character. Overall the game was good, but something that needs to be changed is shortening the dialogue to keep the player more engaged, and also to have more buildings/things to look at.
Thank you so much for playing the game and for your insightful feedback! I definitely like the idea of adding a few more spaces for players to explore, and I hope to expand the world of Reversed even more in either future updates or future chapters for the game. And yes haha, the dialogue is definitely long and is something I am hoping to improve on! When it comes to solo projects, I tend to just have fun with the dialogue because the only limit is myself and the time I have for the project, but I do understand that long dialogue scenes are not for everyone. Thank you once again for taking the time to review my game! :)
From the dev:
Hi! In the credits page is the link to my portfolio, but it has now been updated to https://www.alexandrasilalahi.com/
Sorry for the confusion! Will be corrected in a later update!